Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa...
by GuB-42 on Friday August 03, 2018 @07:41AM
(#17678993)
I don't think we can call it real-time below 6 FPS (0.17s). That's the framerate of cheap anime. And the goal should be at least 30, which is a typical video game framerate.
The only examples I have where real-time raytracing is used are demoscene productions where shapes are defined using simple mathematical primitives. (see the 4k intros "absolute territory" and "zetsubo", both from prismbeings for example).
Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa...
by StavrosK on Friday August 03, 2018 @05:09AM
(#17678318)
Ten seconds is hardly real-time, that's how long Fusion takes too. You can't easily adjust the camera view when you have to wait ten seconds between adjustments.
That said, I think Fusion shows you a really low resolution image in real time, if I remember correctly.
My guess is that it's one of the features Autodesk doesn't want to put in Fusion360 so they retain a market for the more expensive Inventor.