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Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa... by gt_ on Friday August 03, 2018 @03:07AM (#17677809)
These samples just don’t look that impressive to me. It looks like they are just milking some tweaks in each one.

[1] Looks really good but only one light source and barely even a bounce of light. Nice backlight halo, but that’s not ray-tracing.

[2] Obviously a lot going on here and some progress of some sort but if only all the reflections weren’t so blurry. What’s up with that?

[3] 99% of what makes this scene look good is the PBR texture tuning. This lighting does not look good and nothing is moving. Very few reflections and small but they do look proper.

Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa... by pgrad on Friday August 03, 2018 @03:29AM (#17677901)
[2] At 3:43 and 5:12 you can see the reflections at different levels of roughness. The rougher the surface, the more diffuse it will appear.
Re:A Ray-Tracing Pioneer Explains How He Stumbled into Globa... by llukas on Friday August 03, 2018 @05:34AM (#17678433)
[1] - in 2:19 as well? It looks like there are bounces and multiple sources...