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Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by a_d on Monday July 30, 2018 @01:51AM (#17642345)
>Also, manuals in XX century were great. They were often decent books by themselves, full of information and lore. Somehow, this concept was abandoned around 2000 +/- couple years

Very interesting point. I wonder why did this happen? I believe the manuals/books with backstory/guides that came with the box, added to the engagement with the game. Why did they go away? Seems like a needless regression :)

Sometimes I lament that the entire character of PC games changed as well during the same timeframe, as they become more console-ish/FPS-style, rather than adventure/puzzle/strategy/sim style. But then I remember that probably every generation romanticizes the good old days. Technology advancement explains the shift to FPS (better game engines, graphics cards, leading to more immersive worlds and movie-like narratives + multiplayer is exciting), but doesn’t explain the death of the game “manual/novel/book” :)

Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by johnchristopher on Monday July 30, 2018 @01:57AM (#17642374)
> Very interesting point. I wonder why did this happen? I believe the manuals/books with backstory/guides that came with the box, added to the engagement with the game. Why did they go away? Seems like a needless regression :)

I remember it happened around the time of the CD-ROM and the digitization of manuals as PDF files simply dropped on the disc. Then, economy.

Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by alexpotato on Monday July 30, 2018 @11:29AM (#17645095)
> Very interesting point. I wonder why did this happen? I believe the manuals/books with backstory/guides that came with the box, added to the engagement with the game. Why did they go away? Seems like a needless regression :)

I forget the source for this but it boiled down to:

- Apparently lots of people didn't read the manuals

- Game designers started using intro levels to teach the player what to do.

Personally, I LOVED the MicroProse manuals and was always super excited when I unboxed a new game and would spend hours reading all the details and stories (the games were awesome too).

Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by johnchristopher on Monday July 30, 2018 @01:59AM (#17642378)
> (better game engines, graphics cards, leading to more immersive worlds and movie-like narratives + multiplayer is exciting)

I strongly disagree that better game engines, graphic cards led to more immersive worlds and movie-like narratives. It's like saying Marvel movies are more immersive and have better narratives than pre-fx movies.

Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by a_d on Monday July 30, 2018 @02:26AM (#17642451)
You may be right. I just don’t know why the old style pc games died. I just attempted one possible explanation —- For sure there is more to it.

it just seems to me that LucasArts (adventure games like Monkey Island), MicroProse, Sierra, Westwood, Firaxis, Brøderbund etc just died in a span of 10 years and PC games just never got back to their older style.

Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by PhasmaFelis on Monday July 30, 2018 @02:43AM (#17642505)
Visually immersive.
Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by johnchristopher on Monday July 30, 2018 @07:53AM (#17643789)
Which has nothing to do with how realistic graphics are.
Re:New Video of F-117s Flying Out of Tonopah Despite Their F... by PhasmaFelis on Monday July 30, 2018 @03:29PM (#17647255)
Nobody said "realistic." But higher-quality graphics (in a realistic style or not) are obviously more immersive. There's more to graphic quality than tech, but tech is a major factor.