Very interesting point. I wonder why did this happen? I believe the manuals/books with backstory/guides that came with the box, added to the engagement with the game. Why did they go away? Seems like a needless regression :)
Sometimes I lament that the entire character of PC games changed as well during the same timeframe, as they become more console-ish/FPS-style, rather than adventure/puzzle/strategy/sim style. But then I remember that probably every generation romanticizes the good old days. Technology advancement explains the shift to FPS (better game engines, graphics cards, leading to more immersive worlds and movie-like narratives + multiplayer is exciting), but doesn’t explain the death of the game “manual/novel/book” :)
I remember it happened around the time of the CD-ROM and the digitization of manuals as PDF files simply dropped on the disc. Then, economy.
I forget the source for this but it boiled down to:
- Apparently lots of people didn't read the manuals
- Game designers started using intro levels to teach the player what to do.
Personally, I LOVED the MicroProse manuals and was always super excited when I unboxed a new game and would spend hours reading all the details and stories (the games were awesome too).
I strongly disagree that better game engines, graphic cards led to more immersive worlds and movie-like narratives. It's like saying Marvel movies are more immersive and have better narratives than pre-fx movies.
it just seems to me that LucasArts (adventure games like Monkey Island), MicroProse, Sierra, Westwood, Firaxis, Brøderbund etc just died in a span of 10 years and PC games just never got back to their older style.
The battle chests (base game + expansion pack) also came with a detailed guide to all the new content, with leveling guides for the new areas, raid guides for the new bosses etc - though I don't think those were made by Blizzard, they just bundled them in the box.
Also, manuals in XX century were great. They were often decent books by themselves, full of information and lore. Somehow, this concept was abandoned around 2000 +/- couple years (StarCraft, from 1998, originally had a small-book-sized manual with details and stories; that's the last one of this kind that I remember.).