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Re:iTerm2 has a new drawing engine that uses Metal 2 by hinkley on Saturday July 28, 2018 @06:33PM (#17635411)
This might seem specious to some people but there have been at least two intervals in my career where I ran into bad benchmarks of our app, because the person doing the measurement was running it in the foreground on a subpar terminal where writing to console was the bottleneck.

Occasionally, but less frequently, you can run into a similar symptoms just running build scripts.

Re:iTerm2 has a new drawing engine that uses Metal 2 by waterhouse on Saturday July 28, 2018 @07:54PM (#17635687)
I remember this from the SBCL docs:

"Important: It is highly recommended that you run the make.sh script in either a very fast terminal such as xterm (the GNOME terminal and the OS X terminal are too slow) or that you run it in a detached GNU screen session (use C-a d to detach the session and screen -r to resume it). The SBCL compile produces lots of output and your system's terminal program will likely slow down the compile in a drastic manner."

http://www.sbcl.org/getting.html

Re:iTerm2 has a new drawing engine that uses Metal 2 by sah2ed on Sunday July 29, 2018 @01:53AM (#17636726)
OT: There's a related question on StackOverflow where the same program had different runtimes on different terminals.

https://stackoverflow.com/a/21947627