This is actually a place where I differ with BlueMaxima (BlueMaxima is Flashpoint's creator and the writer of the article linked here.) Personally, if I were running the project I would remove a game if the original creator asked, simply out of respect for them.
However, I think that most of the staff involved with Flashpoint would disagree with me here. It is more of a "for now, just go go go and we'll worry about organizing everything and dealing with the repercussions later." There's a lot of Flash games out there to say the least and Flash being discontinued in 2020 leaves us limited time if we hope to save as much as possible.
Today's pirates are tomorrow's historians.
It's there to limit publishing and distribution to only those with the legal document saying they can. It's more of a anti-right. In fact historically it was created for the purpose of censorship.
In cases like this disregarding one isn't equivalent to infringing on the other.
(Edit: soften what could be read as an outright accusation.)
The emergency is very far from over, they’ve only just begun the salvaging operation.
Especially in situations where a work is entirely digital, and preserving the work does absolutely no harm to the owner of said work.
I believe that the risk of discouraging innovators who would be upset at the idea of their works existing in some form, years after their relevance is a reasonable trade off in comparison to the value that the sum collection of these works could provide to the future.
Especially when you consider that every innovator working today is building off of the preserved knowledge of past generations who's works have similarly fallen into the public domain. Disney didn't have to cut a check to Shakespeare Holdings, LLC when they made The Lion King; for example.
That's not to say that I am an anti-IP absolutist in this regard. I think that the ideas of copyrights and patents aren't inherently bad. I think it makes pragmatic sense to offer a temporary monopoly on works. I just think that the balance point between serving the creator and serving society needs to be evaluated.
There’s eventually going to be one question on the lips of everyone involved, though: is this legal? And the only real answer is nobody knows and really, nobody should care.
I can understand having an urge to preserve something that is in danger of decaying past recovery — I feel the same way when I see an interesting building or a classic airplane rotting away somewhere — but the usual course of action is to choose what you find most worth saving, purchase it from the owner, and restore your new possession. Any other course isn't legal, in most cases, and it isn't here either, in most cases. I care about that, and some of the game creators will care about it too.