Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by Kenji on Thursday July 19, 2018 @03:59PM
(#17569735)
A command latency over 30ms hurts a lot. And I don't even play competitively. 250ms was not noticed? Absolute nonsense. A quarter of a second is gigantic when it comes to latency.
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Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by qop on Thursday July 19, 2018 @04:21PM
(#17569897)
But that was a time when sub 100ms latency for networked gaming had never really been experienced. If you never played faster you wouldn't notice it when it's slower, I'd think.
Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by MarkTerrano on Thursday July 19, 2018 @04:46PM
(#17570111)
People played lan games all the time with very low latency - I actually had to patch the code specially for the exhibition match at the AOK ReleaseToManufacture party because the Lan they were using had <1 msec latency - we had never had close to that even in our office so my code didn't handle it well and performed poorly on that optimal network.
Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by MarkTerrano on Thursday July 19, 2018 @04:57PM
(#17570200)
LAN times were typically 14 to 20 msec ping on our blazing fast 10Mbits office lan at Ensemble Studios.
Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by qop on Thursday July 19, 2018 @05:03PM
(#17570242)
I specifically said networked....
I guess I could have specified networked over the Internet......
Re:1500 Archers on a 28.8: Network Programming in Age of Emp...
by pure-awesome on Friday July 20, 2018 @08:52AM
(#17574540)
The word "Networked" could mean either a LAN (Local Area Network) or an internet connection.
The word "networked" is instead used to distinguish from "non-networked" gaming, which involves playing on a single PC. This could be either a single-player game like the Starcraft campaign, a turn-based hotseat game like Civilization hotseat, or a simultaneous shared-keyboard game like Achtung, die Kurve!