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Re:Build Android Apps in PicoLisp Without an Android SDK by speps on Thursday July 19, 2018 @04:54AM (#17564771)
This is similar to how LÖVE games work on Android [1], you download the app from the store and then load a .zip file of your game and it runs inside that. You can then make it into its own app and publish it to the store.

[1] https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/FAQ...

Re:Build Android Apps in PicoLisp Without an Android SDK by veli_joza on Thursday July 19, 2018 @10:21AM (#17566519)
LÖVE is awesome and Android port works great. The fastest interpreted language that also happens to be elegant and easy to learn, coupled with dead-simple input/graphics/audio/physics API you can actually remember. The APK is tiny when compared to other frameworks, some 4 Mb + assets.