Re:Riot Games Approach to Anti-Cheat
by reificator on Thursday July 19, 2018 @11:28AM
(#17567212)
My understanding is that the server is not for realtime. Realtime gameplay is peer to peer.
That sounds like a completely different system than League of Legends has. So hellbanning should work fine as suggested (it was suggested for League of Legends).
Other games that use (IMHO) broken protocols by trusting the client can't reliably use hellbanning, and I don't think they can reliably do anything.
Re:Riot Games Approach to Anti-Cheat
by reificator on Monday July 23, 2018 @12:14AM
(#17590537)
But the realtime gameplay is where the cheaters are giving other clients items in order to mark innocent players as cheaters.
So everyone's getting hellbanned, at which point no one is hellbanned...
I'm saying that a game where the server isn't in the middle is broken, and cannot implement hellbanning.
League of Legends has a server in the middle, thus isn't broken, players can't give each other fake items, and hellbanning will work.
If a cheater can make items appear out of nowhere, that's not an automation cheat, that's a security vulnerability in the server that should be fixed.