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Re:Riot Games Approach to Anti-Cheat by Buge on Thursday July 19, 2018 @02:15AM (#17564240)
That seems to be a completely different type of cheat than described in the article. The article is just about cheats that automate certain moves that players would already be able to do, just would be very hard. It's not possible to stop this type of automation in the general case.

If a cheater can make items appear out of nowhere, that's not an automation cheat, that's a security vulnerability in the server that should be fixed.

Re:Riot Games Approach to Anti-Cheat by reificator on Thursday July 19, 2018 @11:28AM (#17567212)
My understanding is that the server is not for realtime. Realtime gameplay is peer to peer.
Re:Riot Games Approach to Anti-Cheat by Buge on Thursday July 19, 2018 @11:05PM (#17572139)
That sounds like a completely different system than League of Legends has. So hellbanning should work fine as suggested (it was suggested for League of Legends).

Other games that use (IMHO) broken protocols by trusting the client can't reliably use hellbanning, and I don't think they can reliably do anything.

Re:Riot Games Approach to Anti-Cheat by reificator on Monday July 23, 2018 @12:14AM (#17590537)
But the realtime gameplay is where the cheaters are giving other clients items in order to mark innocent players as cheaters.

So everyone's getting hellbanned, at which point no one is hellbanned...

Re:Riot Games Approach to Anti-Cheat by Buge on Tuesday July 24, 2018 @11:37PM (#17606755)
I'm saying that a game where the server isn't in the middle is broken, and cannot implement hellbanning.

League of Legends has a server in the middle, thus isn't broken, players can't give each other fake items, and hellbanning will work.