Re:Riot Games Approach to Anti-Cheat
by reificator on Monday July 23, 2018 @12:14AM
(#17590537)
But the realtime gameplay is where the cheaters are giving other clients items in order to mark innocent players as cheaters.
So everyone's getting hellbanned, at which point no one is hellbanned...
I'm saying that a game where the server isn't in the middle is broken, and cannot implement hellbanning.
League of Legends has a server in the middle, thus isn't broken, players can't give each other fake items, and hellbanning will work.
Other games that use (IMHO) broken protocols by trusting the client can't reliably use hellbanning, and I don't think they can reliably do anything.