In fact, for a single step with no policy lag, it's equivalent to a standard policy gradient update.
DeepMind was also able to train a CTF agent with human-level reaction time: https://deepmind.com/blog/capture-the-flag/
I suspect the difference that allows you to train with reaction time is an RNN or compensating for the lag some other way. I'm testing that out right now with my own SSBM bot: https://www.twitch.tv/vomjom
Exactly. Which is why it's so surprising that it did anyway despite that and discount rates which don't give any value past a minute or so.
> DeepMind was also able to train a CTF agent with human-level reaction time: https://deepmind.com/blog/capture-the-flag/
Note that the CTF agent is way more complex, featuring multilevel RL and evolutionary losses, and even DNC in the agents.
This new constraint is interesting. The Super Smash Bros. Melee AI paper noted that they had to keep the reaction times to superhuman levels in order for the model to converge (albeit DOTA is a bit different from Melee): https://arxiv.org/abs/1702.06230