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Re:Riot Games Approach to Anti-Cheat by stcredzero on Wednesday July 18, 2018 @10:32AM (#17558740)
The problem is then that the state available to the client (like position of entities) is easily accessible in memory unless you implement some of the countermeasures they describe.

Not a problem for my project. If you can't see it, the server isn't sending you anything.

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