Re:Riot Games Approach to Anti-Cheat
by stcredzero on Wednesday July 18, 2018 @10:32AM
(#17558740)
The problem is then that the state available to the client (like position of entities) is easily accessible in memory unless you implement some of the countermeasures they describe.
Not a problem for my project. If you can't see it, the server isn't sending you anything.
Not a problem for my project. If you can't see it, the server isn't sending you anything.