Re:Riot Games Approach to Anti-Cheat
by stcredzero on Wednesday July 18, 2018 @10:32AM
(#17558740)
The problem is then that the state available to the client (like position of entities) is easily accessible in memory unless you implement some of the countermeasures they describe.
Not a problem for my project. If you can't see it, the server isn't sending you anything.
The problem is then that the state available to the client (like position of entities) is easily accessible in memory unless you implement some of the countermeasures they describe.
Streaming (as video) makes this harder as you'd then have to rely on visual information only. While this of course is also solvable using CV, it's a lot harder than looking at memory directly.