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Re:Async and Await in Rust: a full proposal by withoutboats on Sunday July 15, 2018 @08:50PM (#17537980)
I don't have time to write a whole essay, so let me just establish my credentials:

- I wrote the generic associated types RFC (how Rust will implement higher kinded polymorphism).

- I wrote the const generics RFC (the closest Rust will get to dependent types).

- I wrote the async/await RFC, as well as the linked blog post.

That is to say that I am intimately familiar with how Rust's type system can be extended to support more "powerful" abstractions.

Monads as implemented in pure functional programming languages like Haskell cannot usefully abstract over asynchronous and synchronous IO in Rust for a variety of reasons having to do with the way the type system exposes low level details by virtue of Rust being a systems programming language. I do not believe that `do` notation could be a useful mechanism for achieving either the ergonomics or the performance that async/await syntax will have in Rust.

I'm responding to you because you're the top comment, but I could write a similar response to a lot of comments here. Monads, stackful coroutines, green threads, CSP, etc - we've heard of them! :) We have well-motivated reasons to choose async/await: its the only solution that meets our requirements.

Re:Async and Await in Rust: a full proposal by lapinot on Sunday July 15, 2018 @09:52PM (#17538220)
Didn't mean to bash the lang design team at all, actually i was kinda hoping for you folks to reply interesting and tricky stuff about how things are not so simple.

This is probably only because you didn't develop the answer fully but i still struggle to see how monads (or other structures in that family) couldn't apply here: they aren't implemented in any way and just provide interface (eg not caring about rust at all, the semantic of that feature here is very monadic, it should mostly behave like the CPS monad). Anyway, i'm gonna stop arguing, look at how it is/will be implemented and hopefully wait for that essay of yours, to have a broader picture.

Re:Async and Await in Rust: a full proposal by withoutboats on Sunday July 15, 2018 @10:32PM (#17538362)
Here are three problems:

Higher kinded polymorphism results in trivially undecidable type inferences without something like currying; the restrictions needed to support it would be arbitrary and weird given that Rust does not have currying (essentially some rules to reconstruct the restrictions of currying in type operator context).

Instances of both Future and Iterator do not implement the Monad type class as defined in Haskell, because the "fmap" operator does not return the "self" type parameterized by a new type, it returns it own new type. This is because the state machine they represent is leaked through their function signature.

Do notation doesn't work with the imperative control flow that Rust has, which other people have already discussed.

Re:Async and Await in Rust: a full proposal by runT1ME on Monday July 16, 2018 @04:08PM (#17544638)
You don't need HKTs to implement 'do' notation. A good example is LINQ query syntax from C#! You actually have full blown monadic comprehension that you can use to easily write 'flattened' (ie, no async pyramid of doom) Future/Promise code with.
Re:Async and Await in Rust: a full proposal by snuxoll on Monday July 16, 2018 @07:53PM (#17546171)
A better example would be computation expressions in F#, the async {} and query {} builders are super easy to work with and don't rely on HKT's to work (since there's no such thing in .Net). I think such a design would work pretty well in rust, and doesn't require adding a bunch of single-purpose keywords - something I wish the C#/.Net team did considering F# had async first.
Re:Async and Await in Rust: a full proposal by steveklabnik on Monday July 16, 2018 @10:20PM (#17546822)
async blocks require keyword in rust because it conflicts with a struct constructor.
Re:Async and Await in Rust: a full proposal by snuxoll on Monday July 16, 2018 @11:35PM (#17547101)
F# works around this by having expression builders be normal types, `async` is just an alias for Control.AsyncBuilder (actually, it's an instance of it if I want to be technical), it's not even a reserved word in the language specification. This is why I feel such an implementation would be a great fit for Rust, the parser already has to figure out different contexts curly braces could be used (struct initializers, lexical scoping constructs, closures, the list goes on) - you can avoid adding an extra reserved keywords and get support for more than just async expressions.
Re:Async and Await in Rust: a full proposal by runT1ME on Tuesday July 17, 2018 @02:38PM (#17551986)
Async is strictly more limited than the more generic LINQ comprehension syntax.
Re:Async and Await in Rust: a full proposal by Horusiath on Tuesday July 24, 2018 @12:58PM (#17602878)
Actually in F# computation expressions are way more powerful, as they can define their own "keywords" within given semantics. This is for example, how `query{}` computation expression works - and unlike linq it can support things like left joins natively just because entire sql-like syntax is defined by library, not hardcoded into language. Same for async, yield generators etc.
Re:Async and Await in Rust: a full proposal by canndrew2016 on Sunday July 15, 2018 @09:45PM (#17538191)
> Monads as implemented in pure functional programming languages like Haskell cannot usefully abstract over asynchronous and synchronous IO in Rust for a variety of reasons having to do with the way the type system exposes low level details by virtue of Rust being a systems programming language. I do not believe that `do` notation could be a useful mechanism for achieving either the ergonomics or the performance that async/await syntax will have in Rust.

Sorry, but I don't buy it. I had a half-baked, unfinished proposal for an effects system that would have allowed Rust to implement async/await just as efficiently (no stackful coroutines) along with any number of other effects [0]. Maybe it wouldn't have been a good idea due to stretching Rust's complexity budget too far, but that's very different from saying it's impossible. Having watched the development of Rust closely I really think that the design team just didn't understand the theory side well enough to be able explore the design space here. (I'm not being as critical as I might sound, PL theory is hard and the Rust devs have wielded it much more competently than the designers of any other non-research language).

[0] https://internals.rust-lang.org/t/start-of-an-effects-system...

Re:Async and Await in Rust: a full proposal by Rusky on Sunday July 15, 2018 @10:33PM (#17538367)
A Rust-flavored effect system is quite a bit different from do-notation. You're probably right that such a thing could achieve the same ergonomics and efficiency as built-in async/await, but you're also probably right that it would be a huge amount of complexity.

When people say that monads and do-notation don't work in Rust, they're talking about a user-level Monad trait and a simple CPS transform built on top of it:

- Such a monad trait is impossible to write even with HKT because it would have to abstract over both Option/Result (type constructors) and Iterator/Future (traits)

- Such a CPS transform would be extremely limited (not composable with built-in loop structures) and/or extremely tricky around TCE, lifetimes, and allocation (the typical type for `>>=` would involve `Fn` trait objects...).

Effects bypass this by leaving the CPS transform in the compiler, instead only exposing delimited continuations to userspace. Which is basically what async/await does, just non-generically.

Re:Async and Await in Rust: a full proposal by withoutboats on Sunday July 15, 2018 @10:24PM (#17538335)
The first part of your comment is unresponsive to mine; the last part is pretty rude & factually wrong (we are not motivated to implement an effect system right now; we understand the theory).

Sticking to the first part: an effect system is not what the user I was responded to was talking about. They were talking about building do notation on top of type classes with higher kinded polymorphism, which cannot effectively abstract over the monadic operations in Rust.

Re:Async and Await in Rust: a full proposal by canndrew2016 on Sunday July 15, 2018 @10:41PM (#17538398)
> The first part of your comment is unresponsive to mine;

I interpreted OP's comment as complaining about the lack of more general abstractions in Rust that would allow you to implement async/await. Your comment specifically mentioned Haskell-style monads (eg. a `Monad` trait), but that's not the only way to implement something like this.

> the last part is offensive & wrong

Quoting steveklabnik:

> it’s an open research problem if do notation can work in Rust. Until that’s solved at all, we’re just not sure it’s possible. ... "Open question" doesn't mean "impossible", mind you. But nobody has ever come up with a design. In the meantime, we have users to support...

Isn't this what I was saying? "We don't know how to do it, so we're going with the easier option."

Edit: To be clear, I don't think async/await we've ended up with is necessarily in the wrong direction. But I also don't think that "we thoroughly explored the design space of do/monads/effects and concluded that they were impossible to implement ergonomically/efficiently" is really true.

Re:Async and Await in Rust: a full proposal by Manishearth on Monday July 16, 2018 @11:36AM (#17542111)
"impossible" is a highly contextual term here. Adding this to Rust isn't "impossible", of course it isn't. We can "just" slowly turn Rust into Haskell using the edition mechanism. Done.

When folks say something is "impossible" in such a context, they mean "given the constraints", which include goals the lang team has for the language. An effects system is pretty heavyweight and may violate these goals.

Re:Async and Await in Rust: a full proposal by withoutboats on Wednesday July 18, 2018 @09:24AM (#17558138)
I think that there is not a definition of the Monad trait - not just undesirable, not possible - that can abstract over all Futures and Iterators as implemented in Rust. You would have to use some kind of trait object & lose the incredible inlining benefits that Rust gets from how these interfaces are designed today.

This is separate from effect systems, which I never said was not possible. rpjohnst's parallel response sums up the key differences between monads and an effect system.

Re:Async and Await in Rust: a full proposal by kibwen on Sunday July 15, 2018 @11:22PM (#17538530)
I'm scratching my head at the premise of this comment. The grandparent is positing that monads/do-notation would not be useful in Rust; this one appears to be trying to accuse it of saying that an effect system in Rust is impossible? Nowhere does withoutboats say anything about an effect system, or that anything is impossible. Did you reply to the wrong comment?
Re:Async and Await in Rust: a full proposal by pcwalton on Monday July 16, 2018 @12:21PM (#17542498)
> Having watched the development of Rust closely I really think that the design team just didn't understand the theory side well enough to be able explore the design space here.

You might want to do a Google Scholar search on Niko Matsakis and Aaron Turon before making silly claims like this.

Re:Async and Await in Rust: a full proposal by nazka on Sunday July 15, 2018 @09:10PM (#17538061)
Out of topic. Wow withoutboats you didn't have an account here before? Welcome! That's great to see you coming here and to see you giving many in-depth and very precise answers.
Re:Async and Await in Rust: a full proposal by fmap on Monday July 16, 2018 @01:16PM (#17542982)
Have you considered algebraic effects and handlers? If you add a linearity restriction on the return continuations (easily doable with the existing type system of Rust) their implementation is no harder than async/await, yet they can express many useful monadic abstractions.

...I saw this thread too late, hopefully you will still see this comment. I'm genuinely curious.

Re:Async and Await in Rust: a full proposal by steveklabnik on Monday July 16, 2018 @01:18PM (#17542995)
There's a sibling subthread about this. https://news.ycombinator.com/item?id=17538191