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Re:Improving the fast inverse square root (2010) by Waterluvian on Monday July 09, 2018 @08:06AM (#17489598)
I heard some Nintendo games does that with sprites or sounds that can take on a random-ish look. Very very cool.
Re:Improving the fast inverse square root (2010) by andybest on Monday July 09, 2018 @08:16AM (#17489656)
Yars' Revenge on the Atari 2600 used the game code as random input to generate the graphics for the 'safe zone'