What animation tools they used?
Could be anything, but since there is a lot of 3D my bet would be on Cinema 4D with some cel shaders.
See this: http://www.eyedesyn.com/tutorials/using-cel-shader-to-cast-s...
I have no idea what tools Apple used to create this, but it would fairly easy to recreate it in something like Blender (blender.org).
Re:The App Store turns 10
by cakebrewery on Thursday July 05, 2018 @02:06PM
(#17465398)
You can probably do this with simple tools. It's all about the layers; If you observe closely, you can see all the objects in the frame have very simple movements.
The 3D effect is just an optical illusion coming from all these simple movements in 2D space.
Some creativity goes a long way!
I disagree. Look at the airplane, it's clearly made in 3D software.
Re:The App Store turns 10
by cakebrewery on Thursday July 05, 2018 @02:17PM
(#17465481)
Very possibly. But that would be easily reproducible with layers as well.
Look how there is no perspective change on the rising blocks and the shadow underneath. Blocks just move straight up and down and shadow just increases/decreases in size.
People movements are just tween animations.
Its an orthographic rendering, that's why there are no perspective shifts.
Re:The App Store turns 10
by asadlionpk on Thursday July 05, 2018 @02:03PM
(#17465379)
I would like to know this too. Maybe 3d rendered.
Re:The App Store turns 10
by simongr3dal on Thursday July 05, 2018 @02:17PM
(#17465480)
Perhaps they used SceneKit.
Re:The App Store turns 10
by TremendousJudge on Thursday July 05, 2018 @01:43PM
(#17465213)
How it's currently encoded says absolutely nothing about how it was created.
Edit: I know it’s a gif. I’d like to know what tool(s) Apple likely used to create the gif.