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Re:From Java to Go, and Back Again (2016) by RangerScience on Saturday June 23, 2018 @03:36PM (#17382991)
It's distinctly possible that Unity3D will "rescue" this aspect if C#, although from what I saw of the community it's not there yet. Probably the lack of a good package / dependency manager - oh, and the lack of up-to-date C# support (last I checked you were stuck way back with 3.5).

Yadda yadda, if I wanted to "fix" the lack of an open source community in C#, I'd start with the Unity3D community.

Re:From Java to Go, and Back Again (2016) by kamac on Saturday June 23, 2018 @04:28PM (#17383276)
In the latest Unity version (2018) you have access to C# 6 (stable) and .NET 4.6.
Re:From Java to Go, and Back Again (2016) by UnpossibleJim on Saturday June 23, 2018 @05:32PM (#17383560)
The problem with that is, there are now open source game engines coming on the scene that are promising (in the long run, and yes it's a BIG maybe) to upset Unity's stranglehold, that support Python and in the future C# to lure away Unity devs. I'm speaking of Godot. I'm not sure how successful they'll truly be but I, for one, am hoping they bring a solid rivalry.

Python as a scripting language makes sense, in this arena, anyways, as it's the scripting language for Blender. A single scripting language for 3D software and game engine in a game studio just makes sense.

Re:From Java to Go, and Back Again (2016) by pjmlp on Sunday June 24, 2018 @03:44AM (#17385462)
Only makes sense in modern game engines if it comes with a JIT.

I can go for a coffee when Blender does some kind of data transformation, I can't do that in a middle of a rendering a frame 60 times per second.

Re:From Java to Go, and Back Again (2016) by Latty on Sunday June 24, 2018 @01:13AM (#17385054)
It can also do .net standard 2.0, which is great for library compatibility, and the experimental (but working) incremental compiler is Roslyn based and can do c# 7.2.
Re:From Java to Go, and Back Again (2016) by RangerScience on Sunday June 24, 2018 @05:44PM (#17388545)
Oh, horray! I stopped working with Unity3D, and so haven't been in the loop