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Re:Break down of a C64 demo effect by EvanAnderson on Friday June 22, 2018 @11:49PM (#17379443)
VGA has redefinable character sets. I tried doing some animation with them back in the day, but I ran into some kind of limitation that I don't recall. I was trying to accomplish an animation effect by altering the character definitions in realtime, which I recall being very slow. It never occurred to me to do something like this. Now it'll be everything I can do to stop myself from trying this on an old PC! Goodbye weekend productivity!
Re:Break down of a C64 demo effect by bitwize on Saturday June 23, 2018 @09:23AM (#17381150)
Redefining the character set was how some text-mode programs like the old Norton suite got "graphical" mouse cursors and the like.
Re:Break down of a C64 demo effect by eb0la on Saturday June 23, 2018 @05:04AM (#17380308)
If I remember well to overcome flicker with custom Character you has to wait for vsync.

I don't remember what esd the port for that, somethin un the 4p sets... except if you wait for VSYNC like if you were usibg a double framebuffer.

Re:Break down of a C64 demo effect by diffuse_l on Saturday June 23, 2018 @12:27AM (#17379545)
For some ideas about what can be done in text mode on pc, see this demo [1].

[1] http://www.pouet.net/prod.php?which=5110

Re:Break down of a C64 demo effect by mromanuk on Saturday June 23, 2018 @12:25AM (#17379537)
Weekend may not be productive, instead go for memorable