Re:Behind the Tech with John Carmack: 5k Immersive Video
by baby on Wednesday June 20, 2018 @10:22AM
(#17355630)
You do have a controller for oculus go and it works quite well if you're not moving.
Re:Behind the Tech with John Carmack: 5k Immersive Video
by ngokevin on Thursday June 21, 2018 @10:08PM
(#17370741)
It's only one controller that can only wiggle.
Re:Behind the Tech with John Carmack: 5k Immersive Video
by baby on Friday June 22, 2018 @01:26PM
(#17375725)
you'd be surprised how much you can do with it. Try Virtual Virtual Reality, it just feels like you can freely movie it. The illusion is strong.
Re:Behind the Tech with John Carmack: 5k Immersive Video
by ngokevin on Tuesday June 26, 2018 @02:25PM
(#17402908)
I've tried it all. VVR was okay for like a few minutes. I didn't feel any illusion, flipping a pancake and such still felt like a wiggler. It's not just "feeling" like being able to move it, 6DoF enables an entire class of interactions that is impossible on 3DoF (e.g., having your hand doing something even if you're not looking at it).
The Second Life continuations aren't the best examples to measure VR's traction. I'd look at user re-engagement of apps on the level of Bigscreen, Rec Room, Beat Saber, Google Earth. Those apps get people back into the headset and capable of logging 1000+ hour playtimes. Once high-end capabilities (6DoF head / hands) meets convenient form factor (standalone, wireless), I expect to see VR gain wider traction.