News for hackers. Stuff that matters.
Re:Behind the Tech with John Carmack: 5k Immersive Video by Retric on Tuesday June 19, 2018 @01:17PM (#17348476)
"5120 x 5120 at 60 fps" here is why that's overkill. If you start putting dots on a sphere you can go in one direction turn 90 degrees, put 5120 another axis. However, if you tile like that with 5120 x 5120 you get a lot of wasted pixels at the poles.

If a 5120 pixel Radius is fine... then Radius of sphere = 2 pi * r, and Surface of sphere is 4 pi * r^2. So 5120 / 2pi =r substitute for r > 4 * (5120/2pi)^2 simplify > (5120)^2 /(pi) ~= we need ~1/3 aka 1/pi of 5280^2.

However, I suspect you actually want more than 5120 pixel radius.

Re:Behind the Tech with John Carmack: 5k Immersive Video by JohnCarmack on Tuesday June 19, 2018 @01:33PM (#17348638)
In the center of the lenses, the circumference resolution is a bit over 5120, but definitely less than 5760. Even at 5120, it is a bit overkill (and potentially aliasing) at the edges: https://twitter.com/ID_AA_Carmack/status/975198157838499840

You are off by a factor of 2 in your pixel calculation, because 5k x 5k is for a stereo pair of spheres. Equirect projections waste a fair amount, but compared to the 300% miss to get to 60 fps stereo, it isn't dominant.

Re:Behind the Tech with John Carmack: 5k Immersive Video by Retric on Tuesday June 19, 2018 @02:00PM (#17348915)
Ahh, good to know.

Anything you can do about someone tilting their head? That feels like the biggest remaining immersion breaker with pre-rendered stereoscopic videos.

Re:Behind the Tech with John Carmack: 5k Immersive Video by JohnCarmack on Tuesday June 19, 2018 @02:07PM (#17348966)
Need some form of RGB+D for that. I have a player for that, and sometimes it looks fantastic, but the silhouette edge artifacts can sometimes look really bad. Considering some ways of "relaxing detail around the edges".
Re:Behind the Tech with John Carmack: 5k Immersive Video by rgbjoy on Tuesday June 19, 2018 @01:59PM (#17348901)
Would we ever see a dynamic resolution that tracks where you are looking at and just lowers resolution outside the point of interest? Wouldn't that save a lot?
Re:Behind the Tech with John Carmack: 5k Immersive Video by thefreeman on Tuesday June 19, 2018 @02:03PM (#17348938)
Re:Behind the Tech with John Carmack: 5k Immersive Video by rgbjoy on Tuesday June 19, 2018 @02:13PM (#17349016)
I thought I was smart for just 10 seconds of my life... thanks for the link
Re:Behind the Tech with John Carmack: 5k Immersive Video by mcculley on Wednesday June 20, 2018 @12:07PM (#17356662)
In the mid-90s I worked on a system that did that to maximize image processing power, CCTT: https://www.youtube.com/watch?v=HY5M1jM5ggw
Re:Behind the Tech with John Carmack: 5k Immersive Video by sp332 on Tuesday June 19, 2018 @02:03PM (#17348931)
The article is about doing that for pre-recorded video. For live 3D VR rendering, it's already in some game engines. Batman Arkham VR uses it (it's in the settings). More info https://www.youtube.com/watch?v=gV42w573jGA
Re:Behind the Tech with John Carmack: 5k Immersive Video by cma on Tuesday June 19, 2018 @01:24PM (#17348534)
> If you start putting dots on a sphere you can go in one direction turn 90 degrees,

Starting where? Turning where?

> However, if you tile like that with 5120 x 5120 you get a lot of wasted pixels at the poles.

You didn't mention tiling.

> If a 5120 pixel Radius is fine... then Radius of sphere = 2 pi * r, and Surface of sphere is 4/3 pi * r^2. so 5120 / 2pi =r => 4/3 * (5120/2pi)^2 => (5120)^2 /(3 pi) ~= we need ~10% of 5280^2.

More details on what you are trying to say at each step please.

Re:Behind the Tech with John Carmack: 5k Immersive Video by Retric on Tuesday June 19, 2018 @01:25PM (#17348548)
Quick edit, it's 4pi r I was thinking volume for a second there.

As to tiling, I am saying if cut a sphere into 5120 slices, and the middle slice is fine with 5120 pixels. Then the poles are going to have ~1 pixel on them. How you tile them is really a question of tradeoffs.

Re:Behind the Tech with John Carmack: 5k Immersive Video by cma on Tuesday June 19, 2018 @01:27PM (#17348563)
I think you should draw a diagram and link it.

> As to tiling, I am saying if cut a sphere into 5120 slices, and the middle slice is fine with 5120 pixels.

What kind of slices? Like sections of an orange? Like longitude?

Re:Behind the Tech with John Carmack: 5k Immersive Video by Retric on Tuesday June 19, 2018 @01:41PM (#17348720)
I was thinking lines of latitude.