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Re:Behind the Tech with John Carmack: 5k Immersive Video by rgbjoy on Tuesday June 19, 2018 @01:59PM (#17348901)
Would we ever see a dynamic resolution that tracks where you are looking at and just lowers resolution outside the point of interest? Wouldn't that save a lot?
Re:Behind the Tech with John Carmack: 5k Immersive Video by thefreeman on Tuesday June 19, 2018 @02:03PM (#17348938)
Re:Behind the Tech with John Carmack: 5k Immersive Video by rgbjoy on Tuesday June 19, 2018 @02:13PM (#17349016)
I thought I was smart for just 10 seconds of my life... thanks for the link
Re:Behind the Tech with John Carmack: 5k Immersive Video by mcculley on Wednesday June 20, 2018 @12:07PM (#17356662)
In the mid-90s I worked on a system that did that to maximize image processing power, CCTT: https://www.youtube.com/watch?v=HY5M1jM5ggw
Re:Behind the Tech with John Carmack: 5k Immersive Video by sp332 on Tuesday June 19, 2018 @02:03PM (#17348931)
The article is about doing that for pre-recorded video. For live 3D VR rendering, it's already in some game engines. Batman Arkham VR uses it (it's in the settings). More info https://www.youtube.com/watch?v=gV42w573jGA