Re:The mathematics of Magic: the Gathering (1999)
by brandnewlow on Monday June 18, 2018 @04:03PM
(#17341238)
Along with the radical power creep of creatures, Wizards has
- increased the cost of blue spells that counter creatures, because new players get sad when their monsters get countered
- started giving evasion abilities to many more creatures, since new players get sad when their monsters get blocked
Re:The mathematics of Magic: the Gathering (1999)
by freeone3000 on Tuesday June 19, 2018 @08:49AM
(#17346051)
Standard currently has Essence Scatter, Divest, and Wizard's Retort. It's not that counterspells have gotten cheaper, but graveyard recursion is fairly prevalant and "Can't be countered" clauses are on some pretty beefy finishers right now.
Re:The mathematics of Magic: the Gathering (1999)
by technofiend on Monday June 18, 2018 @04:47PM
(#17341569)
Time to dust off the shadow deck. :-)
Re:The mathematics of Magic: the Gathering (1999)
by deadmetheny on Monday June 18, 2018 @05:16PM
(#17341759)
Do you happen to have a deck list anywhere?
Re:The mathematics of Magic: the Gathering (1999)
by brandnewlow on Monday June 18, 2018 @05:21PM
(#17341797)
This article follows the evolution of the deck. The last one sounds close to what OP is running: https://www.mtggoldfish.com/articles/deck-evolutions-modern-...
My modern deck plays entirely creatures, and entirely humans. It has duress, thorn of amethyst, nevermore, and into the roil main, with the option of getting disenchant, rule of law, and electroylze out of the side... as humans. It's effectively made spells obsolete, since the spell you want is probably a creature now.