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Re:The mathematics of Magic: the Gathering (1999) by xeonoex on Monday June 18, 2018 @02:44PM (#17340614)
I haven't been played much for a few years now, but the game is doing well. I think the community is larger than ever.

The game itself is in a bit of an odd spot. Standard (aka type 2) has been very unbalanced in recent years with many cards being banned, and sometimes emergency banned. Many players are opting to play modern rather than standard, since standard has had it's problems. The sets themselves actually look really fun, but since so many ideas have already been explored, the mechanics are getting more unique, and that can lead to odd interactions between cards which makes it harder to balance. I might be a little off since I'm not very active in the scene right now though.

I'm still a huge fan though I don't really have time to play anymore. I do have a cube for drafting that I'll bring out with friends every once in a while though.

Re:The mathematics of Magic: the Gathering (1999) by lsiq on Tuesday June 19, 2018 @03:26AM (#17344452)
I would look into Hex: Shards of Fate, you can play in your underwear at home and so it doesn't require as big of a time investment. Unlike Magic Online, it actually has a great client that doesn't look like it's from the 90s and unlike MTG Arena, it's not overly Hearthstoneized and retains the TCG over the CCG model.

It's very, very similar to MTG in terms of mechanics and skill cap, and it is not bound by a paper-compatible limit on mechanics. It's all I play these days.

Re:The mathematics of Magic: the Gathering (1999) by xeonoex on Thursday June 21, 2018 @06:17PM (#17369728)
Thanks for the recommendation. I'll check it out.

I've also played Duelyst, which is a hybrid card and board game. I like it, but I wish they would release it for mobile already. I'd usually pick another game if I'm sitting at a PC.