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Re:Interactivity – The Core of Video Game Aesthetics (2015) by dxhdr on Saturday June 16, 2018 @02:14PM (#17328593)
If you're referencing the amount of absurdity that can only be conveyed in video games then I agree. Ludonarrative dissonance is the uncanny valley of gameplay plus story telling.
Re:Interactivity – The Core of Video Game Aesthetics (2015) by mlthoughts2018 on Saturday June 16, 2018 @02:18PM (#17328620)
Huh? I don’t see how they are related. Many games ask you to complete objectives using means that are perfectly in-character, and there would be no ludonarrative dissonance. But as a medium, video game storytelling creates a unique opportunity for optionally using ludonarrative dissonance as a factor.