Re:Codemasters History: The NES’ Best Unlicensed Developer
by teuobk on Friday June 15, 2018 @04:35PM
(#17323325)
Nintendo also sued Galoob over the Game Genie, which Galoob had licensed (purchased?) from Codemasters. Nintendo lost, and then they lost again on appeal. The issue was whether the Game Genie created derivative works.
https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin....
Re:Codemasters History: The NES’ Best Unlicensed Developer
by stordoff on Friday June 15, 2018 @06:04PM
(#17324016)
FWIW, Hacker News appears to interpreted the last . in the link as a full stop, so if it doesn't work for anyone else you need to add a . at the end.
Re:Codemasters History: The NES’ Best Unlicensed Developer
by audiolion on Friday June 15, 2018 @03:25PM
(#17322731)
I read Console Wars and it was a really insightful look into how Nintendo and Sega came to be and how they operated if you are interested in this sort of thing.
https://mobile.audible.com/pd/Science-Technology/Console-War...
Re:Codemasters History: The NES’ Best Unlicensed Developer
by 0xcde4c3db on Saturday June 16, 2018 @12:36PM
(#17328089)
> Nintendo/Sega controlled how many games a developer could get published; the genre etc.
Konami got around this another way, by creating a shell company (Ultra Games in the US, Palcom Software in Europe/UK) that obtained its own license.
Re:Codemasters History: The NES’ Best Unlicensed Developer
by ohala on Saturday June 16, 2018 @12:00AM
(#17325754)
Reversed from the DOS binary is an amazing feat. SDL makes this type of thing so easy and could be used for so many things in this regard.
Re:Codemasters History: The NES’ Best Unlicensed Developer
by quietbritishjim on Saturday June 16, 2018 @06:30AM
(#17326862)
What is SDL?
Re:Codemasters History: The NES’ Best Unlicensed Developer
by hugja on Saturday June 16, 2018 @08:01AM
(#17327084)
SDL (Simple DirectMedia Layer) - http://libsdl.org
Source: common knowledge in the small West England game dev community.