Re:Apple Defends Killing OpenGL, OpenCL as Developers Threat...
by rektide on Sunday June 10, 2018 @03:46PM
(#17279847)
I'm ok letting the old die, actually, but Vulkan needs to happen else Apple's native platform is going to be left holding a bag of shit & reliant almost fully on WebGPU for anyone that doesn't want to spent millions just on their apple port.
Re:Apple Defends Killing OpenGL, OpenCL as Developers Threat...
by jitl on Sunday June 10, 2018 @01:23PM
(#17279081)
I’m curious if we’ll see OpenGL/OpenCL implemented on Metal in the same way MoltenVK implements Vulkan on Metal. Imagine a sort of Wine-like comparability layer providing these older APIs.