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Re:Ok-Cancel versus Cancel-Ok by hamsterscan on Friday June 08, 2018 @10:14PM (#17271142)
Since you asked... About half of the first Castlevania is right-to-left. There are plenty of cues as to where to go, so you never really notice it.

On the other hand -- it's set in an evil castle, with dark muddy colors and a minor-key soundtrack. So maybe the right-to-left motion is intended to make the player feel uncomfortable.

Re:Ok-Cancel versus Cancel-Ok by morganvachon on Saturday June 09, 2018 @10:28AM (#17273181)
Most of the 2D Castlevania series, really. Later releases like SoTN had the player go back and forth multiple times through certain levels to fully progress, and even had a version of the castle flipped upside down which made the player think on their feet (no pun intended).