Re:Ok-Cancel versus Cancel-Ok
by morganvachon on Saturday June 09, 2018 @10:28AM
(#17273181)
Most of the 2D Castlevania series, really. Later releases like SoTN had the player go back and forth multiple times through certain levels to fully progress, and even had a version of the castle flipped upside down which made the player think on their feet (no pun intended).
On the other hand -- it's set in an evil castle, with dark muddy colors and a minor-key soundtrack. So maybe the right-to-left motion is intended to make the player feel uncomfortable.