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Re:Deprecation of OpenGL and OpenCL by euos on Tuesday June 05, 2018 @02:04AM (#17235323)
And where is Vulcan standard? Windows games use DX. iOS is Metal. Android Open GL, ES, etc. Gaming consoles have proprietary APIs.

I would very much prefer games to use Metal on macOS (Starcraft2 is much smoother on the same hardware)

Re:Deprecation of OpenGL and OpenCL by pjmlp on Tuesday June 05, 2018 @08:59AM (#17237196)
On Khronos dreams, even on Android which was adopted on version 7, is not worthwhile to display on the developer's dashboard.

https://developer.android.com/about/dashboards/

And good luck finding a Vulkan version beyond 1.0, with extensions that work properly across all mobile devices.

http://vulkan.gpuinfo.org/vulkansupport.php#android_devices

You get a spectrum all the way from 1.0.0 up to 1.0.66, with Vulkan 1.1 promised for Android P devices only.

Re:Deprecation of OpenGL and OpenCL by jhasse on Wednesday June 06, 2018 @05:32AM (#17245608)
Nintendo Switch