News for hackers. Stuff that matters.
Re:Deprecation of OpenGL and OpenCL by wlesieutre on Tuesday June 05, 2018 @01:02AM (#17235124)
After discontinuing AutoCAD for Mac in 1994 people begged for 18 years to get it back and now Apple says "eh, we didn't want that anyway."

I heard they have a WebAssembly/WebGL version now, betting that'll get wrapped up in a WebView and we can all pretend it's a native program still.

Speaking of WebGL, that's basically OpenGL ES 2.0, but I assume the implementation in WebKit is backed by Metal? What about other browsers like Firefox?

Re:Deprecation of OpenGL and OpenCL by rockdoe on Tuesday June 05, 2018 @08:26AM (#17236983)
Firefox uses OpenGL to implement OpenGL ES. It also uses OpenGL for hardware accelerated compositing.
Re:Deprecation of OpenGL and OpenCL by sbuk on Tuesday June 05, 2018 @03:38PM (#17241285)
AutoCAD is a dead technology. Architects/Stuctural Engineers/MEP Engineers are moving to BIM platforms (Revit, ArchiCAD, etc)! Product/Automotive/Industrial design and engineering use PLM tools (Catia, SolidWorks, etc). Besides, AutoCAD didn’t/doesn’t need much graphics power at all. AFAIK it never really used OpenGL.
Re:Deprecation of OpenGL and OpenCL by AstralStorm on Tuesday June 05, 2018 @03:25AM (#17235596)
Translating between these two is not particularly hard. (Similar to Vulkan backend for OpenGL)
Re:Deprecation of OpenGL and OpenCL by ensiferum on Tuesday June 05, 2018 @03:55AM (#17235720)
It is. Keep in mind you have to transform the shaders too and make them safe so that they would not allow for undefined behaviour to happen.
Re:Deprecation of OpenGL and OpenCL by ensiferum on Tuesday June 05, 2018 @03:53AM (#17235712)
LibANGLE