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Re:Deprecation of OpenGL and OpenCL by adamredwoods on Monday June 04, 2018 @07:22PM (#17233548)
Additionally, I don't think indie developers have loads of time on their hands to port their niche games over to a new technology. I can see Unity supporting Metal, but smaller platforms (jMonkeyEngine) will have a slower adoption rate, and in that time hopefully open-source middleware will come out to handle legacy APIs.
Re:Deprecation of OpenGL and OpenCL by pjmlp on Tuesday June 05, 2018 @03:56AM (#17235728)
Indie engines like Ogre3D just need to add a new backend to their already backend agnostic engine.