Re:Deprecation of OpenGL and OpenCL
by blt on Monday June 04, 2018 @06:14PM
(#17233113)
If there isn't one already, I'm sure someone will implement OpenGL on top of Metal when it's needed badly enough. At least they're going closer to the hardware, not further away.
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Re:Deprecation of OpenGL and OpenCL
by theandrewbailey on Monday June 04, 2018 @11:28PM
(#17234763)
Already there: https://moltengl.com/moltenvk/
"MoltenVK is a runtime library that maps Vulkan to Apple's Metal graphics framework on iOS and macOS."
But molten is for Vulkan (ie: not OpenGL) - and not 100% of Vulkan, AFAIK.
Both exist:
MoltenGL is for OpenGL ES https://moltengl.com/moltengl/