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Re:Deprecation of OpenGL and OpenCL by blt on Monday June 04, 2018 @06:14PM (#17233113)
If there isn't one already, I'm sure someone will implement OpenGL on top of Metal when it's needed badly enough. At least they're going closer to the hardware, not further away.
Re:Deprecation of OpenGL and OpenCL by theandrewbailey on Monday June 04, 2018 @11:28PM (#17234763)
Already there: https://moltengl.com/moltenvk/

"MoltenVK is a runtime library that maps Vulkan to Apple's Metal graphics framework on iOS and macOS."

Re:Deprecation of OpenGL and OpenCL by iajrz on Tuesday June 05, 2018 @01:29AM (#17235204)
But molten is for Vulkan (ie: not OpenGL) - and not 100% of Vulkan, AFAIK.
Re:Deprecation of OpenGL and OpenCL by dgellow on Tuesday June 05, 2018 @03:19AM (#17235578)
Both exist: MoltenGL is for OpenGL ES https://moltengl.com/moltengl/
Re:Deprecation of OpenGL and OpenCL by steevdave on Tuesday June 05, 2018 @05:44AM (#17236178)
OpenGL ES is not OpenGL though.

It's a subset mostly for mobile.