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Re:Apple introduces macOS Mojave by pjmlp on Monday June 04, 2018 @05:05PM (#17232453)
No, because contrary to HN beliefs about 3D APIs, in the real world most business already added Metal backends to their rendering engines.
Re:Apple introduces macOS Mojave by hellofunk on Monday June 04, 2018 @06:16PM (#17233124)
Exactly. Not sure why everyone thinks their favorite Mac apps are using OpenGL anyway. They probably moved to Metal a long time ago — it is much better.
Re:Apple introduces macOS Mojave by pfranz on Monday June 04, 2018 @11:43PM (#17234822)
I'm sure everyone's favorite /exclusive/ Mac apps are probably using Metal.

I'm guessing you haven't used apps like Maya, Nuke, or Houdini. They were all written in the mid-90's on IRIX machines and later ported to Linux, Windows, and OSX. Surprisingly, 3d performance isn't always big goal of their's. My guess is the core features don't sell new versions, so even though they have annual releases those things don't get much attention. They'll have drawing issues and transparency sorting problems for years. Same with audio bugs.

Their Mac support was spotty and irregular until the past 5-10 years.

Re:Apple introduces macOS Mojave by SCdF on Tuesday June 05, 2018 @03:32AM (#17235619)