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Re:Real-Time Ray Tracing Demo by meheleventyone on Tuesday May 22, 2018 @04:48PM (#17129290)
For raytracing it's been used to de-noise images: https://blogs.nvidia.com/blog/2017/05/10/ai-for-ray-tracing/
Re:Real-Time Ray Tracing Demo by John_KZ on Tuesday May 22, 2018 @11:50PM (#17131354)
If you look closely, at around 0:22 it causes some artifacts in the rifle's red light matrix thingy. It could be regular compression artifacts, but they look like denoising artifacts to me.
Re:Real-Time Ray Tracing Demo by faragon on Wednesday May 23, 2018 @02:17AM (#17131778)
Could it be just an intentional focus effect?
Re:Real-Time Ray Tracing Demo by jessewmc on Tuesday May 22, 2018 @05:07PM (#17129421)
TIL, thanks. That's a more prosaic answer than I was expecting but clever and makes sense.
Re:Real-Time Ray Tracing Demo by amelius on Wednesday May 23, 2018 @09:25AM (#17133953)
How "local" are such techniques? Is the DL network doing things like "this is a car, and this is a patch of it, so it must look smooth"? Or is it more like "this patch is noisy, so let's make it smooth and hope for the best"?
Re:Real-Time Ray Tracing Demo by haldean on Wednesday May 23, 2018 @10:23AM (#17134400)
More on the local end. Traditional denoising is edge finding + blur; you find the edges that you want to keep crisp and you blur on both sides of the edges. ML has been really good at somehow replicating and improving upon that result without explicitly building any sort of understanding about what it is that it's denoising.