Re:Rust Qt Binding Generator
by monocasa on Friday May 18, 2018 @01:43PM
(#17103384)
I guess I meant, how difficult is it to have a OpenGL component with relatively arbitrary OpenGL commands issued from Rust. I don't really care if the buttons are rendered in OpenGL or not, but I need an OpenGL pane inside a normal GUI. Imagine a Rust CAD application with a QT GUI.
QT-3D doesn't really fit my use case unfortunately.
Re:Rust Qt Binding Generator
by oever on Friday May 18, 2018 @02:36PM
(#17103837)
RQBG does not generate bindings for that, but you could derive from QOpenGLWidget and write FFI to call into Rust for painting and resizing. Then you'd use Glium to do the painting. You can still use RQBG for the application logic.
QT-3D doesn't really fit my use case unfortunately.