[0]: https://developers.google.com/web/updates/2017/09/autoplay-p...
That would make most good UIs unusable. UI animation and audio aren't remotely the same category of interruption.
I enjoy animation, in art and film. I don't want it in my UIs and always turn it off completely when I have the option. I hated it when Photoshop introduced animated zoom, inertia panning etc, but thankfully could turn those off. It's like a surgeons scalpel with a springy handle, it adds a level of abstraction and indirectness that I don't enjoy. I also prefer to use a Bic Orange razor rather than an over-engineered, sprung, 5-bladed one, because I get direct rather than fuzzy feedback.
The animations in MacOS are honestly a large reason why I don't like it and only use it when I have to. One of the arguments that is often used to justify UI animation is that it helps relate one component to another. Ok so if for some reason I'm unable to work out that the icon I just clicked in the dock caused the application it represents to open, maybe seeing the animation would help. Once. Then I know, so why do I need to see it tens of thousands of times after that, forever re-educating me on this complex relationship of interface components. When I click a button, I just want it to do its job. Not do a little dance for me first. I'm trying to get stuff done.
One of the first things I do with any new Android phone or ROM (after enabling Developer Options) is to turn off all interface animations.
Any of us who have worked with designers or worked as designers ourselves (me, both - and I've made the egotistical mistake I am calling others out for, sure) know that far too often, animations are made because some people think they look 'cool'. Then they come up with back-justifications for them.
I may not be representative of the majority but "That would make most good UIs unusable" couldn't be less true for me.
I think animations is one of the places where a smart smartphone company could attack Apple on a UI basis...
Apple is wedded to a rich multimedia UI. It’s so tightly connected to their brand they have no voice.
But someone who came in with a low-media, animationless UI could best Apple on speed, General “UI mess”, and energy consumption. An interesting UI brand could be built around that.
The bouncing application icon lets you know the know your app’s status as it opens, and it doesn’t delay your access to a program. The window spread shows you exactly where each window will be placed so that you can quickly find the one you want, and so on.
What animations aren’t you a fan of?
Video is, oddly enough, not, even though "images" are.
"Any sort of animation" seems kinda tough to implement without completely breaking just about every modern site. Enforcing it would require, at the very least, disabling JavaScript and crippling CSS.
Finding out whether JS is currently animating an element is about as hard as solving the halting problem.