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Re:Introducing Surface Hub 2 by EricLemieux on Tuesday May 15, 2018 @12:43PM (#17075287)
Wouldn't having the camera at the top of such a large screen (in portrait as demo-ed in the video) exacerbate the lack of eye content in a video call? If it's noticeable on a laptop sized screen I can't imagine how off-putting it would be on this.
Re:Introducing Surface Hub 2 by aylmao on Tuesday May 15, 2018 @03:49PM (#17077214)
Idea: make the camera tiny (smartphone-like) and put it on suction cup. To pick up a call you don't tap a button; you grab it and put it on the screen on the other person's forehead (like a Bindi). To hang up, you pick it up and put it on a holder on the side of the screen. Boom.

Privacy? Check. Camera faces you only when your'e using it. Positioning? Check. Camera is closer to other person's eyes. Intuitiveness? Check. Like picking up a phone.

Wireless charging, alarm if it gets far away, etc etc.

Re:Introducing Surface Hub 2 by wsinks on Tuesday May 15, 2018 @04:35PM (#17077643)
I love this idea! I'm sending it to some Cisco engineers I know.
Re:Introducing Surface Hub 2 by aylmao on Tuesday May 15, 2018 @05:10PM (#17077891)
Sweet! Wish I was in the hardware space myself hahah (:
Re:Introducing Surface Hub 2 by majormajor on Tuesday May 15, 2018 @04:18PM (#17077519)
Video calls from a conference room with a dedicated below-screen camera are far better than from a laptop, IME.

Any given person in the other room is generally small enough on the screen that them looking at the screen instead of the camera is fine. But I'm not sure if a more overhead angle would be as good.

Re:Introducing Surface Hub 2 by rtkwe on Wednesday May 16, 2018 @04:09PM (#17086008)
I think it comes down to the difference between eye lines and distance more than anything like the camera's placement above or below the screen. With a laptop any location the difference between looking at screen and camera is pretty drastic because it's pretty close to the user. In a conference room people are generally much farther away and smaller so it's harder to see the difference between looking at the screen and the camera.
Re:Introducing Surface Hub 2 by partiallypro on Tuesday May 15, 2018 @10:28PM (#17079568)
It seems like the camera is detachable and can be placed anywhere. Probably has a clip, that's why they didn't build it into the bezel.
Re:Introducing Surface Hub 2 by zeusk on Tuesday May 15, 2018 @12:56PM (#17075410)
Perhaps they can process the image; We already do it with document scans from off-angle.
Re:Introducing Surface Hub 2 by xur17 on Tuesday May 15, 2018 @01:07PM (#17075521)
Wouldn't this require repositioning the person's eyes in the video? Not saying that isn't doable..
Re:Introducing Surface Hub 2 by AdamTReineke on Tuesday May 15, 2018 @02:10PM (#17076205)
I doubt they're doing that, but it can be done realtime. Here's an example that runs in your browser, just move your mouse around and her eyes track it. http://alteredqualia.com/xg/examples/gaze_dolores.html

[Edit: Disclaimer, I work at MS but not on Surface. I also don't know if there is post-processing applied to the video I linked, so maybe it can't be done realtime.]

Re:Introducing Surface Hub 2 by xur17 on Tuesday May 15, 2018 @02:20PM (#17076296)
Thank you for the link - that's pretty awesome.
Re:Introducing Surface Hub 2 by zeusk on Tuesday May 15, 2018 @01:17PM (#17075633)
No, users look at where the other person is on the screen; not at the camera. So reprojection can be done to a known point of view.

IIRC, hololens does some of the reprojection magic already.

Re:Introducing Surface Hub 2 by monkeynotes on Tuesday May 15, 2018 @02:13PM (#17076228)
It's hurting my brain to think about this. Surely if you aren't looking into the lens then your eyes will not appear as if they are looking at the person since the lens's perspective is the source for the projection on the other side.

Like, if I take a picture of myself with a camera and look directly into the lens then my eyes are pointing directly forward. If I now continue looking at that same point but move the camera up on a step-ladder, the image I am going to get would not have my eyes aligning directly into the camera. How do you get around that?

Re:Introducing Surface Hub 2 by Kenji on Tuesday May 15, 2018 @02:08PM (#17076184)
Yes, and there are already AI/Machine learning solutions for this problem. The paper detailing this must be a few years old already.