Re:GTA V – Graphics Study (2015)
by archagon on Wednesday May 02, 2018 @08:47PM
(#16982430)
What level of graphics programming and/or reverse engineering expertise do you need in order to dissect a frame like this? I wouldn't even know where to begin, but I'd love to be able to do stuff like this!
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Re:GTA V – Graphics Study (2015)
by justinplouffe on Wednesday May 02, 2018 @09:31PM
(#16982658)
If you specifically want to do something like this you can use RenderDoc (https://renderdoc.org/) and simply run a game through it. You should get a result that's pretty similar. The deferred shading technique used in GTA V is now pretty much the standard way of doing things in most AAA engines I know of and is pretty well documented. Mozilla has a great article about using it in WebGL : https://hacks.mozilla.org/2014/01/webgl-deferred-shading/