The flaws of OOO and SpecEx are evident with the overhead required to secure a system (spectre, meltdown) in a nondeterministic computational environment, and there is certainly a power cost to effectively JITting your code on every clock cycle.
As the definition of performance is changing due to the topping out of moore's law and shifting paralellism from amdahl to gustafson, I think there is a real opportunity for non ooo, non specex in th future.
Most of what OoO and speculative execution are doing for performance on modern CPUs is hiding L2 and L3 cache latency. On a modern system running common workloads it's pretty unpredictable when you're going to miss L1 as it's dependent on complex dynamic factors. Cell tried replacing automatically managed caches with explicitly managed on chip memory and that proved very difficult to work with for many problems. There's been little investment in technologies to better use software managed caches since then because no other significant CPU design has tried it. It's not a problem LLVM attempts to address to my knowledge.
Other perf problems are fundamental to the way we structure code. C++ performance advantages come in part from very aggressive inlining but OoO is important when inlining is not practical which is still a lot of the time.
Sure some things like nginx gateways and basic REST routers will have to handle highly dynamic demands with shared tenancy, but the trends seem to me to be away from that. As you say, this is all dependent on the structure of code; and I think our code is moving towards one where the perf advantages won't depend on OoO and specex for many more cases than now.
Well JITs do actually outperform AoT compiled code today. Java is faster than C in many workloads. Especially large scale server workloads with huge heaps.
Java can allocate/deallocate memory faster than C, and it can compact the heap in the process which improves locality.
In practice it's quite hard to do really meaningful real world performance comparisons because real world code tends to be quite complex and expensive to port to another language in a way that is idiomatic. My general observation is that where performance really matters to the bottom line or where there is a real culture of high performance code C and C++ still dominate however. This is certainly true in the fields I have most experience in and where there are many very performance oriented programmers: games, graphics and VR.