Re:Building games that can be understood at a glance
by pvg on Monday April 30, 2018 @12:37PM
(#16960051)
In its core mechanics, it's not that much simpler than, say, a recent Fire Emblem. You can google your way to interviews with the authors where they talk about the amount of time and fiddling it took them to get the UI to where it is. The design evolution of FTL's UI over the years is another good case study. This doesn't just happen by making the game 'simple'.
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