But I do see a few tiny differences in general between loot boxes and physical items like trading cards:
1. the packet does contain physical items which cost money to produce, whereas a duplication of a virtual item is effectively the distribution cost.
2. Retailers made a profit on physical items too. With virtual items sold by developer-publishers like EA and Valve, it's really just one party.
3. There is typically no limit on the number of loot boxes you can purchase. With physical items there is the stock of the shop.
4. Loot boxes can in some cases be purchased with other people's (usually parents) cards by default and without their immediate knowledge.
5. It isn't routine for somebody to give you a pack of physical tradable items for free to go and feel what they are like. If you go and buy them, there is a small amount of honesty in terms of what you are getting. With loot boxes, you are presented with them through in game events and then provided with the opportunity to buy more.
6. With physical items, you don't know how things are distributed but you can be reasonably certain that they can't be targeted at you. If you're looking for card X, the shopkeeper usually has no way of knowing what pack contains that and withholding that pack from you to maximise profit. You have no idea how the loot boxes are distributed. It is entirely possible for developers to detect when somebody is "hooked", work out what they are after, and attempt to maximise profit by withholding the desired item.
The only thing that could prevent such abuses is to regulate loot boxes as gambling as several countries have now done and respond with immense penalties where regulations are violated (a multiple of what would be made * estimated chance of being caught or a fraction of published turnover).
Although I believe they do weigh Pokemon booster packs to find the ones with more valuable shiny cards.
You want to make something illegal because you don't like it, because you can't be bothered to parent your children.
For a set of 16 Lego figures (ignoring attempts to squidge the packet before buying, but also ignoring swaps) you'd expect to buy over 50 packs.
https://en.wikipedia.org/wiki/Coupon_collector's_problem
It can cost hundreds of dollars to complete a panini book, and that's with vigorous swapping.
I agree with you about Pokémon cards and Lego minifig packs. They should be regulated.
All blind bags cost the same amount, but the rarity aspect could encourage kids to buy more bags in an effort get lucky and find the rare figure. This could be construed as gambling.
I thought they were above shithead tactics like this.
There are you tube videos my kids liked to watch of people just literally opening pokemon packs. I'd actually be OK with making this illegal.
Especially considered the frenzied buying and selling of pokemon cards at their school..
This is actually pretty huge. There is a very massive industry both virtual and non that relies on preying on kids and their gambling instinct.
Steam makes a lot of money on Counter Strike via this.