> how to structure code to show it fast
It's pretty trivial, at least not any sort of GUI-specific hard problem. There is only a low number of objects on any given screen. Don't raster pixel-by-pixel on the CPU, of course.
It's pretty trivial, at least not any sort of GUI-specific hard problem. There is only a low number of objects on any given screen. Don't raster pixel-by-pixel on the CPU, of course.
My point was rather than just the essential GUI functionality and interactions for such a program can be very complex.
In other words, when to show this or that, how to structure code to show it fast, how to present it best, etc is also essential logic (not some afterthought on top of the domain logic), and it can also be super-hard to code (depending on the kind of program).