Here’s the thing though, you are “leaving money on the table” when your interview process deselects great programmers because of a mistaken belief that Test A is a good proxy for developer talent. When HN developers are telling that Test A is a bad proxy for developer competence, perhaps, just perhaps, you might consider trying to improve it with the advice given.
The upside of being able to accomodate developers who “lock up” in stressful interviews, is that you now have access to great developer that are (according to your competitors) “impossible to find”.
> you are “leaving money on the table” when your interview process deselects great programmers because of a mistaken belief that Test A is a good proxy for developer talent.
That's true for any non-perfect interview process at any job. The problem isn't that people don't know this, it's that it's hard to accurately measure who's good.
> you might consider trying to improve it with the advice given
Hah, as if the advice is something amazing! Which of these pieces of advice could we use that wouldn't make things worse in some way and also have a chance of being accepted by existing coworkers and managers? There's some great pie in the sky ideas, but nothing without serious issues.
> Pete Holiday, an Engineering Manager at CallRail in Atlanta, used to use homework as part of job interviews before realizing that he was ruling out good candidates. Some told him they didn’t have time for homework. Others may have never gotten to that point. “It’s way more inclusive to just have someone come to the office and talk to them,” Holiday said. “You’re not counting on them having time, or a computer at home. We have candidates with sick family member, single parents. Without the homework we can cast a wider net.”
So is homework worse than whiteboarding onsite? Who do we believe, some article or the crackpots here?
Think of ways you can de-stress the candidate while extracting useful information. Ideas:
1. Have them bring something they wrote with them and describe it in the interview. A lot of developers will “come out of their shell” when they start explaining something that they worked on.
2. Show them some code and have them explain it to you. I had a manager open a C book once and had me explain some code.
3. Pair program on a problem that the interviewer doesn’t know the answer to. This situation is a lot more like a true work situation.
That's what people do, or should be doing, along with the whiteboarding. I don't think anyone just has them do fizzbuzz and that's it, like you seem to be implying. That won't even fill an entire interview slot.
> it seems like it is much more enlightening to hear about how they organize a schedule...
Sure, and that's also something you ask about, but that doesn't weed out the people who can talk the talk but can't really program, who do exist.
> But even as I type this, I'm wondering if the ability to read people is why this so hard for software interviewers...or maybe it's for lack of that simple skill that our industry has resorted to silly proxies like fizz buzz, etc.
I think it's because people want real evidence of skill, which is pretty easy to detect via whiteboard in most cases, not just the interviewer's gut feeling.
Of course, you have a limited amount of time to interview people. Please let me know when you figure out how to give someone an infinite amount of time to answer questions during a 1 hour interview.
> The danger with this is that this is not a real world scenerio of how two people would approach a task or problem.
That doesn't mean it's not a reasonable way to test basic skills. It's even too easy to test that by itself. What good alternative do you have?
> All of us could be better at trying to understand people around us and accepting them for who they are instead of scrutinizing them for what they are not.
How exactly would you structure a 1 hour interview so that it's not, "scrutinizing them for what they are not"? Or are you just having fun being preachy here?