It would have been interesting to have had the 'dialogue scenes' projected onto a smaller section of the screen and then expand out for the space scenes.
(Thanks!)
As to that particular project with Justice, it almost fell through because we were on a tight deadline to get the game out in time for the 2008 holiday season. We were working 18 hour days (or more) on the thing, and my best friend and collaborator surprised me on the morning of my 25th birthday in November with this Quartz Composer test visualization of what we wanted to do: https://vimeo.com/129257159 — I immediately sent it along to the office, and the CEO called me up and wished me a happy birthday. They were all floored, and he excitedly gave me the go ahead on the proposal.
Same here, seeing it also gives an urge to play Elite again.
Its contemporaneous success at the time was tied to the rise of the late 1960s counterculture, which was somewhat of a lucky break.
As an asde, I've always loved the rotation-match space docking sequence: https://twitter.com/Doomlaser/status/981172150001373184 — that is the kind of engineering choreography that SpaceX's recent synchronized double rocket landing reminded me of.
And one of my early creative career highlights was convincing everyone at Tapulous to give me the go ahead to do a 7 and a half minute tribute to the 2001 stargate sequence as the final boss in Tap Tap Dance, set to Phantom Pt. II by Justice: https://www.youtube.com/watch?v=1-JLnyHT7IU#t=26s