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Re:Cellular Automata Laboratory by md224 on Sunday April 15, 2018 @06:34PM (#16845385)
I'm trying to understand the NLUKY rules... I think I've almost got it, but one thing is throwing me off: if Conway's Game of Life is NLUKY 0,3,3,2,3, how does a cell's state get back to 0 from 1? Rule 3 means that when a cell "dies" it gets set to 2, but if N = 0 then it looks like Rule 5 will never kick in and the cell will be stuck at 2 permanently.

I'm guessing this is a bug in the specification of Rule #3 (newC should be 0 if the cell "dies" and N = 0), but I just wanted to make sure I wasn't misunderstanding something.

Re:Cellular Automata Laboratory by midnightmoth on Sunday April 15, 2018 @11:22PM (#16846471)
Fourmilab is chock-full of interesting things. Be sure to check out the gravity detector, too.

And the SlideScreen screen saver for Windows is still the best slide-show screen saver on that platform, after 15 years or more.

Not to mention how interesting John Waters, the creator of the site and Autodesk founder is.

Re:Cellular Automata Laboratory by abecedarius on Monday April 16, 2018 @12:08AM (#16846616)
(John Walker)
Re:Cellular Automata Laboratory by eigengrau on Monday April 16, 2018 @03:13AM (#16847207)
Folks interested in playing with cellular automata might also be interested in the desktop application Golly (http://golly.sourceforge.net/).
Re:Cellular Automata Laboratory by starshadowx2 on Monday April 16, 2018 @12:24PM (#16850201)
Some of the scenes in the demo remind me a lot of an old "game" I played with as a kid, Burning Sand. It's a Falling Sand game.

- http://burningsand.de/

- https://www.wikiwand.com/en/Falling-sand_game