Re:Doubling Mono’s Float Speed
by Amelorate on Wednesday April 11, 2018 @10:58PM
(#16817636)
Minecraft's Far Lands aren't actually related to floating point precision, although movement near the Far Lands is affected.
My understanding of what causes the Far Lands isn't that great, but I think it's caused by one of six or eight shorts overflowing in the generation algorithm.
My understanding of what causes the Far Lands isn't that great, but I think it's caused by one of six or eight shorts overflowing in the generation algorithm.
Edit: It seems I needed to read more of the Minecraft Wiki link for the Farlands. https://minecraft.gamepedia.com/Far_Lands#Cause covers it much better than I could.