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Re:Doubling Mono’s Float Speed by Retr0spectrum on Wednesday April 11, 2018 @07:30PM (#16816762)
"Keanu wonders: is Minecraft chunky purely because everything’s rendered really far from the origin?"

Actually, Minecraft used to have some interesting float-precision-induced artifacts once you got far from the origin:

https://minecraft.gamepedia.com/Far_Lands

Re:Doubling Mono’s Float Speed by Amelorate on Wednesday April 11, 2018 @10:58PM (#16817636)
Minecraft's Far Lands aren't actually related to floating point precision, although movement near the Far Lands is affected.

My understanding of what causes the Far Lands isn't that great, but I think it's caused by one of six or eight shorts overflowing in the generation algorithm.

Edit: It seems I needed to read more of the Minecraft Wiki link for the Farlands. https://minecraft.gamepedia.com/Far_Lands#Cause covers it much better than I could.