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Re:Show HN: TerrainVer – Generate Worms-Style Cartoon Terrai... by thexa4 on Saturday April 07, 2018 @09:40PM (#16784084)
If you can create a function that creates an infinite grid of buildings you can blend that using another perlin noise function.

The techniques used in raytracing can probably help as well: https://www.youtube.com/watch?v=KYekhnLHGms

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