thexa4
Getting pretty good results now with the Qwen models on my mac.
Once that connection is set up, point your browser to use localhost:8080 as a socks proxy.
I hosted it again by writing a python script[2] to serve responses from that WARC file again and put it behind nginx with caching enabled.
[1] https://forums.empiresmod.com/index.php
[2] https://gitlab.com/thexa4/warc-server
[2, deb package] https://gitlab.com/thexa4/warc-server/-/jobs/5213679726/arti...
The hard bit is getting email clients to use your information.
I haven't had enough players to actually have enough data / joining players to actually tune those parameters. If I did though I would store joining data and try out different strategies offline using gradient descent / grid search.
Data density isn't great though (especially with the added redundancy) but it's enough for things like a password manager file.
When merging stuff, make a commit if needed on the dropbox repo and merge in your changes. Then pull from your personal repo from the dropbox one.
Transpiler: https://gitlab.com/thexa4/kos-kpp
https://www.ripe.net/publications/news/announcements/rpki-ro...
This website suggests it's due to bitcoin halving the block reward soon.
https://uk.co.ee/billing-update-jan02.info
https://uk.co.ee-billing-update-jan02/info
Would be more likely.Perhaps an animation showing both would help.
Given that finding the '/' is not always trivial (broken screen example in the article) and doing this requires you to think a lot of people won't do it.
The domain referenced would have been: https://info.billing-update-jan02.uk.co.ee/ vs https://uk.co.ee/billing-update-jan-02
Git doesn't work very well with partial or subfolder checkouts which is something you would need if you want to store intermediates. In games intermediates can take multiple hours to build (like maps). Building the game from scratch every commit like it's usually done with git CI tooling does not work very well.
We also ran into wanting to give modders access to maps and materials but not to game code.
Perforce is also something that's very useful for game development but relatively expensive.
Also allows you to implement optimistic concurrency. See: https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/If...