Re:System Shock 1 source code released under GPL
by degenerate on Friday April 06, 2018 @08:19AM
(#16772609)
Blizzard recently released Starcraft: Remastered on the 20th anniversary of Starcraft (https://starcraft.com). Because much of the game balance relies on weird/buggy unit behavior, it was critical to keep the game code intact, so the developers only focused on a graphical, UI, and netcode refresh. It worked, and was successful, but it's been months since release and there are still huge bugs and general problems with everything they did touch.
Re:System Shock 1 source code released under GPL
by plopz on Friday April 06, 2018 @11:15AM
(#16773844)
There was some discussion here about the effort it took to emulate a lot of the bugs in order to keep the game the same.
Re:System Shock 1 source code released under GPL
by VikingCoder on Friday April 06, 2018 @10:26AM
(#16773454)
It's almost like we should take the old assets, take the new assets, run the exact old engine with the old assets, and then ON TOP OF THAT, let a Machine Learning system figure out how to, in real time, make the graphics look better.
Hey, Károly Zsolnai-Fehér (Two-Minute Papers), can you find someone to implement this?!? kthxbai!
Re:System Shock 1 source code released under GPL
by ethelward on Friday April 06, 2018 @07:36AM
(#16772425)
You may want to look at https://github.com/falltergeist/falltergeist, though I didn't have the time to try it myself yet.
Re:System Shock 1 source code released under GPL
by onli on Friday April 06, 2018 @08:01AM
(#16772533)
This does not seem like a graphics and UI update, just like a recreation of the original with FOSS software.
Re:System Shock 1 source code released under GPL
by VikingCoder on Friday April 06, 2018 @10:27AM
(#16773465)
For anything you want, it's worth at least taking a look here:
Caesar III
Sid Meyer's Alpha Centure
MOO 1 & 2
Fallout 1 & 2
Sadly this will never happen because what developer doesn't want to play with the code and have their own spin on a modern take.