Re:System Shock 1 source code released under GPL
by hguhghuff on Thursday April 05, 2018 @07:32PM
(#16769728)
With what money? They didn’t raise much in the first place and it’s gone.
Re:System Shock 1 source code released under GPL
by jccalhoun on Thursday April 05, 2018 @10:56PM
(#16770573)
As I understand it, videogames on kickstarter rarely raise enough money to complete a game. If anything they can use a successful kickstarter to sell the game to publishers or other investors.
Re:System Shock 1 source code released under GPL
by failrate on Thursday April 05, 2018 @08:57PM
(#16770122)
Don't forget that Night Dive already has a back catalogue of games rescued from obscurity that they sell on Steam and GOG.
Re:System Shock 1 source code released under GPL
by catach on Thursday April 05, 2018 @10:23PM
(#16770455)
I believe the translation of "renewed interest from some publishing partners" is "they'll give us money, probably".
Re:System Shock 1 source code released under GPL
by baldfat on Friday April 06, 2018 @07:27AM
(#16772394)
I want the original game with just updated graphics and ui:
Caesar III
Sid Meyer's Alpha Centure
MOO 1 & 2
Fallout 1 & 2
Sadly this will never happen because what developer doesn't want to play with the code and have their own spin on a modern take.
Re:System Shock 1 source code released under GPL
by degenerate on Friday April 06, 2018 @08:19AM
(#16772609)
Blizzard recently released Starcraft: Remastered on the 20th anniversary of Starcraft (https://starcraft.com). Because much of the game balance relies on weird/buggy unit behavior, it was critical to keep the game code intact, so the developers only focused on a graphical, UI, and netcode refresh. It worked, and was successful, but it's been months since release and there are still huge bugs and general problems with everything they did touch.
Re:System Shock 1 source code released under GPL
by plopz on Friday April 06, 2018 @11:15AM
(#16773844)
There was some discussion here about the effort it took to emulate a lot of the bugs in order to keep the game the same.
Re:System Shock 1 source code released under GPL
by VikingCoder on Friday April 06, 2018 @10:26AM
(#16773454)
It's almost like we should take the old assets, take the new assets, run the exact old engine with the old assets, and then ON TOP OF THAT, let a Machine Learning system figure out how to, in real time, make the graphics look better.
Hey, Károly Zsolnai-Fehér (Two-Minute Papers), can you find someone to implement this?!? kthxbai!
Re:System Shock 1 source code released under GPL
by ethelward on Friday April 06, 2018 @07:36AM
(#16772425)
You may want to look at https://github.com/falltergeist/falltergeist, though I didn't have the time to try it myself yet.
Re:System Shock 1 source code released under GPL
by onli on Friday April 06, 2018 @08:01AM
(#16772533)
This does not seem like a graphics and UI update, just like a recreation of the original with FOSS software.
Re:System Shock 1 source code released under GPL
by VikingCoder on Friday April 06, 2018 @10:27AM
(#16773465)
For anything you want, it's worth at least taking a look here:
> "Our intention is to ship exactly the game that was promised, with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Our expectation is probably Q1 of 2020."
> Kuperman gave that date with the kind of expression and shrug that conveyed: no, that date isn't what anyone wants to hear. But it's practical. He was unequivocal when I asked if another two years of development would put Nightdive in a financial bind.
> "No it doesn't. We've also had renewed interest from some publishing partners, for whom the more complex and costly game was something of a challenge for them, that this is what they were hoping we would provide and renewed their interest."